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- // Persistence Of Vision raytracer version 2.0 sample file.
-
- // By Alexander Enzmann
-
- /* sample quartic scene file written by Alexander Enzmann */
-
- #include "shapes.inc"
- #include "colors.inc"
- #include "textures.inc"
-
- #declare Basic_Saddle =
- quartic {
- < 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0,
- 0.0, 0.0, -3.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0,
- 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0,
- 0.0, 0.0, 0.0, -1.0, 0.0 >
- }
-
- #declare Unit_Cube =
- box {
- <-1, -1, -1>, <1, 1, 1>
- texture { pigment { Clear } }
- }
-
- /* Monkey Saddle */
- intersection {
- object {
- Basic_Saddle
-
- texture {
- pigment { Red }
- finish {
- specular 1.0
- roughness 0.05
- ambient 0.2
- diffuse 0.8
- }
- }
- }
-
- object { Unit_Cube scale 2 }
-
- bounded_by { box { <-2.5, -2.5, -2.5>, <2.5, 2.5, 2.5> } }
-
- rotate 20*y
- rotate -30*x
- }
-
- camera {
- location <0.0, 0.0, -10.0>
- right <4/3, 0.0, 0.0>
- up <0.0, 1.0, 0.0>
- direction <0.0, 0.0, 1.0>
- }
-
- light_source { <200, 30, -300> colour White }
-